[character_creation]
        new_game_azazel_mode             =
        new_game_campfire_mode           =
        new_game_character_name          =
        new_game_conditions_mode         =
        new_game_difficulty              =
        new_game_economy                 =
        new_game_economy_treasure        =
        new_game_faction                 =
        new_game_hardcore_mode           =
        new_game_hardcore_mode_lives     = 1
        new_game_hardcore_mode_regenerate =
        new_game_icon                    =
        new_game_loadout                 =
        new_game_map                     =
        new_game_money                   =
        new_game_opened_routes           =
        new_game_story_mode              =
        new_game_survival_mode           =
        new_game_timer_mode              =
        new_game_warfare                 =
 
[global_keybinds]
        debug_demo_record                = DIK_NUMPAD0
 
[options]
        alife/dynamic_news/bounty_news   = true
        alife/dynamic_news/companions_news = true
        alife/dynamic_news/cycle_of_companions_news = 240
        alife/dynamic_news/cycle_of_random_news = 240
        alife/dynamic_news/cycle_of_special_news = 240
        alife/dynamic_news/cycle_of_task_news = 300
        alife/dynamic_news/death_mutant_news = true
        alife/dynamic_news/death_report_news = false
        alife/dynamic_news/death_stalker_news = true
        alife/dynamic_news/dumb_zombie_news = true
        alife/dynamic_news/factions_report_news = true
        alife/dynamic_news/found_artifact_news = true
        alife/dynamic_news/found_dead_news = true
        alife/dynamic_news/generic_death_news = false
        alife/dynamic_news/heli_call_news = true
        alife/dynamic_news/kill_wounded_news = true
        alife/dynamic_news/loot_news     = true
        alife/dynamic_news/message_duration = 10
        alife/dynamic_news/nearby_activity_news = true
        alife/dynamic_news/random_msg_news = true
        alife/dynamic_news/reaction_news = true
        alife/dynamic_news/surge_news    = true
        alife/dynamic_news/time_news     = true
        alife/dynamic_news/weather_news  = true
        alife/dynamic_news/zone_activity_news = true
        alife/event/emission_fate        = kill_at_wave
        alife/event/emission_frequency   = 24
        alife/event/emission_state       = true
        alife/event/emission_task        = true
        alife/event/emission_warning     = siren_radio
        alife/event/psi_storm_fate       = kill_at_vortex
        alife/event/psi_storm_frequency  = 24
        alife/event/psi_storm_state      = true
        alife/event/psi_storm_task       = true
        alife/event/psi_storm_warning    = siren
        alife/general/alife_mutant_pop   = 1
        alife/general/alife_stalker_pop  = 1
        alife/general/dynamic_anomalies  = true
        alife/general/dynamic_relations  = true
        alife/general/excl_dist          = 50
        alife/general/heli_engine_sound  = false
        alife/general/heli_spawn         = false
        alife/general/offline_combat     = full
        alife/general/war_goodwill_reset = false
        alife/warfare/army/base_count_modifier = 0
        alife/warfare/army/base_priority = 15
        alife/warfare/army/expansion_aggression = 75
        alife/warfare/army/flag_priority = 2
        alife/warfare/army/ignore_empty_targets = false
        alife/warfare/army/is_being_targeted_priority = 2
        alife/warfare/army/keep_last_base = false
        alife/warfare/army/linked_level_targeting = true
        alife/warfare/army/lvl_jupiter_priority = 3
        alife/warfare/army/lvl_jupiter_underground_priority = 3
        alife/warfare/army/lvl_k00_marsh_priority = 1
        alife/warfare/army/lvl_k01_darkscape_priority = 0
        alife/warfare/army/lvl_k02_trucks_cemetery_priority = 0
        alife/warfare/army/lvl_l01_escape_priority = 1
        alife/warfare/army/lvl_l02_garbage_priority = 1
        alife/warfare/army/lvl_l03_agroprom_priority = 5
        alife/warfare/army/lvl_l04_darkvalley_priority = 0
        alife/warfare/army/lvl_l05_bar_priority = 0
        alife/warfare/army/lvl_l06_rostok_priority = 0
        alife/warfare/army/lvl_l07_military_priority = 5
        alife/warfare/army/lvl_l08_yantar_priority = 2
        alife/warfare/army/lvl_l09_deadcity_priority = 0
        alife/warfare/army/lvl_l10_limansk_priority = 2
        alife/warfare/army/lvl_l10_radar_priority = 3
        alife/warfare/army/lvl_l10_red_forest_priority = 0
        alife/warfare/army/lvl_l11_hospital_priority = 0
        alife/warfare/army/lvl_l11_pripyat_priority = 4
        alife/warfare/army/lvl_l12_stancia_2_priority = 4
        alife/warfare/army/lvl_l12_stancia_priority = 4
        alife/warfare/army/lvl_l12u_control_monolith_priority = 2
        alife/warfare/army/lvl_l12u_sarcofag_priority = 5
        alife/warfare/army/lvl_l13_generators_priority = 3
        alife/warfare/army/lvl_pripyat_priority = 0
        alife/warfare/army/lvl_zaton_priority = 0
        alife/warfare/army/max_faction_respawn = 90
        alife/warfare/army/max_invasion_depart_time = 30
        alife/warfare/army/max_invasion_size = 3
        alife/warfare/army/max_patrol_rest_time = 240
        alife/warfare/army/max_patrol_squads = 3
        alife/warfare/army/max_patrol_time = 400
        alife/warfare/army/max_random_patrol_time = 180
        alife/warfare/army/max_random_patrols = 20
        alife/warfare/army/max_random_squad_count = 6
        alife/warfare/army/max_resurgence_wait_time = 120
        alife/warfare/army/max_smart_targets_per_base = 2
        alife/warfare/army/min_faction_respawn = 15
        alife/warfare/army/min_invasion_depart_time = 5
        alife/warfare/army/min_invasion_size = 1
        alife/warfare/army/min_patrol_rest_time = 60
        alife/warfare/army/min_patrol_squads = 1
        alife/warfare/army/min_patrol_time = 90
        alife/warfare/army/min_random_patrol_time = 30
        alife/warfare/army/min_random_squad_count = 2
        alife/warfare/army/min_resurgence_wait_time = 30
        alife/warfare/army/night_activity_chance = 80
        alife/warfare/army/offline_power_multiplier = 1
        alife/warfare/army/participate_in_warfare = true
        alife/warfare/army/patrol_hunt_chance = 36
        alife/warfare/army/random_patrols = true
        alife/warfare/army/random_spawn_entries = 1
        alife/warfare/army/random_squad_count = true
        alife/warfare/army/resource_count_modifier = 0
        alife/warfare/army/resource_priority = -4
        alife/warfare/army/spawn_on_new_game = true
        alife/warfare/army/target_faction_stronger_priority = 1
        alife/warfare/army/target_faction_weaker_priority = 0
        alife/warfare/army/target_on_same_level_priority = 100
        alife/warfare/army/target_resource_priority = 0
        alife/warfare/army/target_stronger_priority = 1
        alife/warfare/army/target_weaker_priority = 0
        alife/warfare/army/territory_priority = 1
        alife/warfare/azazel/actor_faction_dist_mult = 1
        alife/warfare/azazel/actor_faction_max_respawn_dist = 0
        alife/warfare/azazel/actor_faction_min_respawn_dist = 0
        alife/warfare/azazel/ally_dist_mult = 1
        alife/warfare/azazel/ally_max_respawn_dist = 0
        alife/warfare/azazel/ally_min_respawn_dist = 0
        alife/warfare/azazel/companion_dist_mult = 1
        alife/warfare/azazel/companion_max_respawn_dist = 0
        alife/warfare/azazel/companion_min_respawn_dist = 0
        alife/warfare/azazel/enemy_dist_mult = 1
        alife/warfare/azazel/enemy_respawn_max_dist = 0
        alife/warfare/azazel/enemy_respawn_min_dist = 0
        alife/warfare/azazel/friend_dist_mult = 1
        alife/warfare/azazel/neutral_dist_mult = 1
        alife/warfare/azazel/neutral_respawn_max_dist = 0
        alife/warfare/azazel/neutral_respawn_min_dist = 0
        alife/warfare/azazel/respawn_as_actor_faction = true
        alife/warfare/azazel/respawn_as_allies = false
        alife/warfare/azazel/respawn_as_companions = true
        alife/warfare/azazel/respawn_as_enemies = false
        alife/warfare/azazel/respawn_as_nearest = true
        alife/warfare/azazel/respawn_as_neutrals = false
        alife/warfare/azazel/state       = true
        alife/warfare/bandit/base_count_modifier = 0
        alife/warfare/bandit/base_priority = 10
        alife/warfare/bandit/expansion_aggression = 60
        alife/warfare/bandit/flag_priority = 1
        alife/warfare/bandit/ignore_empty_targets = false
        alife/warfare/bandit/is_being_targeted_priority = 2
        alife/warfare/bandit/keep_last_base = false
        alife/warfare/bandit/linked_level_targeting = true
        alife/warfare/bandit/lvl_jupiter_priority = 1
        alife/warfare/bandit/lvl_jupiter_underground_priority = 1
        alife/warfare/bandit/lvl_k00_marsh_priority = 1
        alife/warfare/bandit/lvl_k01_darkscape_priority = 3
        alife/warfare/bandit/lvl_k02_trucks_cemetery_priority = 1
        alife/warfare/bandit/lvl_l01_escape_priority = 3
        alife/warfare/bandit/lvl_l02_garbage_priority = 5
        alife/warfare/bandit/lvl_l03_agroprom_priority = 3
        alife/warfare/bandit/lvl_l04_darkvalley_priority = 2
        alife/warfare/bandit/lvl_l05_bar_priority = 2
        alife/warfare/bandit/lvl_l06_rostok_priority = 1
        alife/warfare/bandit/lvl_l07_military_priority = 0
        alife/warfare/bandit/lvl_l08_yantar_priority = 0
        alife/warfare/bandit/lvl_l09_deadcity_priority = 0
        alife/warfare/bandit/lvl_l10_limansk_priority = 0
        alife/warfare/bandit/lvl_l10_radar_priority = 0
        alife/warfare/bandit/lvl_l10_red_forest_priority = 0
        alife/warfare/bandit/lvl_l11_hospital_priority = -2
        alife/warfare/bandit/lvl_l11_pripyat_priority = -2
        alife/warfare/bandit/lvl_l12_stancia_2_priority = -2
        alife/warfare/bandit/lvl_l12_stancia_priority = -2
        alife/warfare/bandit/lvl_l12u_control_monolith_priority = -3
        alife/warfare/bandit/lvl_l12u_sarcofag_priority = -2
        alife/warfare/bandit/lvl_l13_generators_priority = 0
        alife/warfare/bandit/lvl_pripyat_priority = 0
        alife/warfare/bandit/lvl_zaton_priority = 2
        alife/warfare/bandit/max_faction_respawn = 90
        alife/warfare/bandit/max_invasion_depart_time = 30
        alife/warfare/bandit/max_invasion_size = 3
        alife/warfare/bandit/max_patrol_rest_time = 240
        alife/warfare/bandit/max_patrol_squads = 3
        alife/warfare/bandit/max_patrol_time = 240
        alife/warfare/bandit/max_random_patrol_time = 180
        alife/warfare/bandit/max_random_patrols = 15
        alife/warfare/bandit/max_random_squad_count = 4
        alife/warfare/bandit/max_resurgence_wait_time = 120
        alife/warfare/bandit/max_smart_targets_per_base = 2
        alife/warfare/bandit/min_faction_respawn = 10
        alife/warfare/bandit/min_invasion_depart_time = 5
        alife/warfare/bandit/min_invasion_size = 1
        alife/warfare/bandit/min_patrol_rest_time = 50
        alife/warfare/bandit/min_patrol_squads = 1
        alife/warfare/bandit/min_patrol_time = 60
        alife/warfare/bandit/min_random_patrol_time = 30
        alife/warfare/bandit/min_random_squad_count = 1
        alife/warfare/bandit/min_resurgence_wait_time = 30
        alife/warfare/bandit/night_activity_chance = 60
        alife/warfare/bandit/offline_power_multiplier = 1
        alife/warfare/bandit/participate_in_warfare = true
        alife/warfare/bandit/patrol_hunt_chance = 40
        alife/warfare/bandit/random_patrols = true
        alife/warfare/bandit/random_spawn_entries = 1
        alife/warfare/bandit/random_squad_count = true
        alife/warfare/bandit/resource_count_modifier = 0
        alife/warfare/bandit/resource_priority = 4
        alife/warfare/bandit/spawn_on_new_game = true
        alife/warfare/bandit/target_faction_stronger_priority = 1
        alife/warfare/bandit/target_faction_weaker_priority = 0
        alife/warfare/bandit/target_on_same_level_priority = 100
        alife/warfare/bandit/target_resource_priority = 0
        alife/warfare/bandit/target_stronger_priority = 1
        alife/warfare/bandit/target_weaker_priority = 0
        alife/warfare/bandit/territory_priority = 0
        alife/warfare/csky/base_count_modifier = 0
        alife/warfare/csky/base_priority = 10
        alife/warfare/csky/expansion_aggression = 65
        alife/warfare/csky/flag_priority = 1
        alife/warfare/csky/ignore_empty_targets = false
        alife/warfare/csky/is_being_targeted_priority = 2
        alife/warfare/csky/keep_last_base = false
        alife/warfare/csky/linked_level_targeting = true
        alife/warfare/csky/lvl_jupiter_priority = 2
        alife/warfare/csky/lvl_jupiter_underground_priority = 0
        alife/warfare/csky/lvl_k00_marsh_priority = 5
        alife/warfare/csky/lvl_k01_darkscape_priority = 1
        alife/warfare/csky/lvl_k02_trucks_cemetery_priority = 0
        alife/warfare/csky/lvl_l01_escape_priority = 2
        alife/warfare/csky/lvl_l02_garbage_priority = 4
        alife/warfare/csky/lvl_l03_agroprom_priority = 4
        alife/warfare/csky/lvl_l04_darkvalley_priority = 0
        alife/warfare/csky/lvl_l05_bar_priority = 2
        alife/warfare/csky/lvl_l06_rostok_priority = 0
        alife/warfare/csky/lvl_l07_military_priority = 0
        alife/warfare/csky/lvl_l08_yantar_priority = 0
        alife/warfare/csky/lvl_l09_deadcity_priority = 0
        alife/warfare/csky/lvl_l10_limansk_priority = 3
        alife/warfare/csky/lvl_l10_radar_priority = 3
        alife/warfare/csky/lvl_l10_red_forest_priority = 3
        alife/warfare/csky/lvl_l11_hospital_priority = 3
        alife/warfare/csky/lvl_l11_pripyat_priority = 2
        alife/warfare/csky/lvl_l12_stancia_2_priority = 2
        alife/warfare/csky/lvl_l12_stancia_priority = 2
        alife/warfare/csky/lvl_l12u_control_monolith_priority = -1
        alife/warfare/csky/lvl_l12u_sarcofag_priority = 0
        alife/warfare/csky/lvl_l13_generators_priority = 4
        alife/warfare/csky/lvl_pripyat_priority = 0
        alife/warfare/csky/lvl_zaton_priority = 1
        alife/warfare/csky/max_faction_respawn = 80
        alife/warfare/csky/max_invasion_depart_time = 30
        alife/warfare/csky/max_invasion_size = 2.7
        alife/warfare/csky/max_patrol_rest_time = 240
        alife/warfare/csky/max_patrol_squads = 2
        alife/warfare/csky/max_patrol_time = 240
        alife/warfare/csky/max_random_patrol_time = 180
        alife/warfare/csky/max_random_patrols = 15
        alife/warfare/csky/max_random_squad_count = 5
        alife/warfare/csky/max_resurgence_wait_time = 120
        alife/warfare/csky/max_smart_targets_per_base = 2
        alife/warfare/csky/min_faction_respawn = 15
        alife/warfare/csky/min_invasion_depart_time = 5
        alife/warfare/csky/min_invasion_size = 1
        alife/warfare/csky/min_patrol_rest_time = 60
        alife/warfare/csky/min_patrol_squads = 1
        alife/warfare/csky/min_patrol_time = 60
        alife/warfare/csky/min_random_patrol_time = 30
        alife/warfare/csky/min_random_squad_count = 2
        alife/warfare/csky/min_resurgence_wait_time = 30
        alife/warfare/csky/night_activity_chance = 30
        alife/warfare/csky/offline_power_multiplier = 1
        alife/warfare/csky/participate_in_warfare = true
        alife/warfare/csky/patrol_hunt_chance = 50
        alife/warfare/csky/random_patrols = true
        alife/warfare/csky/random_spawn_entries = 1
        alife/warfare/csky/random_squad_count = true
        alife/warfare/csky/resource_count_modifier = 0
        alife/warfare/csky/resource_priority = 6
        alife/warfare/csky/spawn_on_new_game = true
        alife/warfare/csky/target_faction_stronger_priority = 1
        alife/warfare/csky/target_faction_weaker_priority = 0
        alife/warfare/csky/target_on_same_level_priority = 100
        alife/warfare/csky/target_resource_priority = 0
        alife/warfare/csky/target_stronger_priority = 1
        alife/warfare/csky/target_weaker_priority = 0
        alife/warfare/csky/territory_priority = 0
        alife/warfare/dolg/base_count_modifier = 0
        alife/warfare/dolg/base_priority = 10
        alife/warfare/dolg/expansion_aggression = 50
        alife/warfare/dolg/flag_priority = 1
        alife/warfare/dolg/ignore_empty_targets = false
        alife/warfare/dolg/is_being_targeted_priority = 2
        alife/warfare/dolg/keep_last_base = false
        alife/warfare/dolg/linked_level_targeting = true
        alife/warfare/dolg/lvl_jupiter_priority = 2
        alife/warfare/dolg/lvl_jupiter_underground_priority = 2
        alife/warfare/dolg/lvl_k00_marsh_priority = 2
        alife/warfare/dolg/lvl_k01_darkscape_priority = 2
        alife/warfare/dolg/lvl_k02_trucks_cemetery_priority = 1
        alife/warfare/dolg/lvl_l01_escape_priority = 2
        alife/warfare/dolg/lvl_l02_garbage_priority = 0
        alife/warfare/dolg/lvl_l03_agroprom_priority = 5
        alife/warfare/dolg/lvl_l04_darkvalley_priority = 0
        alife/warfare/dolg/lvl_l05_bar_priority = 6
        alife/warfare/dolg/lvl_l06_rostok_priority = 3
        alife/warfare/dolg/lvl_l07_military_priority = 3
        alife/warfare/dolg/lvl_l08_yantar_priority = 0
        alife/warfare/dolg/lvl_l09_deadcity_priority = 0
        alife/warfare/dolg/lvl_l10_limansk_priority = 2
        alife/warfare/dolg/lvl_l10_radar_priority = 0
        alife/warfare/dolg/lvl_l10_red_forest_priority = 0
        alife/warfare/dolg/lvl_l11_hospital_priority = 0
        alife/warfare/dolg/lvl_l11_pripyat_priority = 2
        alife/warfare/dolg/lvl_l12_stancia_2_priority = 0
        alife/warfare/dolg/lvl_l12_stancia_priority = 0
        alife/warfare/dolg/lvl_l12u_control_monolith_priority = 2
        alife/warfare/dolg/lvl_l12u_sarcofag_priority = 0
        alife/warfare/dolg/lvl_l13_generators_priority = 0
        alife/warfare/dolg/lvl_pripyat_priority = 0
        alife/warfare/dolg/lvl_zaton_priority = 3
        alife/warfare/dolg/max_faction_respawn = 90
        alife/warfare/dolg/max_invasion_depart_time = 30
        alife/warfare/dolg/max_invasion_size = 2.5
        alife/warfare/dolg/max_patrol_rest_time = 240
        alife/warfare/dolg/max_patrol_squads = 2
        alife/warfare/dolg/max_patrol_time = 240
        alife/warfare/dolg/max_random_patrol_time = 180
        alife/warfare/dolg/max_random_patrols = 15
        alife/warfare/dolg/max_random_squad_count = 7
        alife/warfare/dolg/max_resurgence_wait_time = 120
        alife/warfare/dolg/max_smart_targets_per_base = 2
        alife/warfare/dolg/min_faction_respawn = 15
        alife/warfare/dolg/min_invasion_depart_time = 5
        alife/warfare/dolg/min_invasion_size = 1
        alife/warfare/dolg/min_patrol_rest_time = 60
        alife/warfare/dolg/min_patrol_squads = 1
        alife/warfare/dolg/min_patrol_time = 60
        alife/warfare/dolg/min_random_patrol_time = 30
        alife/warfare/dolg/min_random_squad_count = 2
        alife/warfare/dolg/min_resurgence_wait_time = 30
        alife/warfare/dolg/night_activity_chance = 50
        alife/warfare/dolg/offline_power_multiplier = 1
        alife/warfare/dolg/participate_in_warfare = true
        alife/warfare/dolg/patrol_hunt_chance = 35
        alife/warfare/dolg/random_patrols = false
        alife/warfare/dolg/random_spawn_entries = 1
        alife/warfare/dolg/random_squad_count = true
        alife/warfare/dolg/resource_count_modifier = 0
        alife/warfare/dolg/resource_priority = 5
        alife/warfare/dolg/spawn_on_new_game = true
        alife/warfare/dolg/target_faction_stronger_priority = 1
        alife/warfare/dolg/target_faction_weaker_priority = 0
        alife/warfare/dolg/target_on_same_level_priority = 100
        alife/warfare/dolg/target_resource_priority = 0
        alife/warfare/dolg/target_stronger_priority = 1
        alife/warfare/dolg/target_weaker_priority = 0
        alife/warfare/dolg/territory_priority = -5
        alife/warfare/ecolog/base_count_modifier = 0
        alife/warfare/ecolog/base_priority = 10
        alife/warfare/ecolog/expansion_aggression = 50
        alife/warfare/ecolog/flag_priority = 1
        alife/warfare/ecolog/ignore_empty_targets = false
        alife/warfare/ecolog/is_being_targeted_priority = 2
        alife/warfare/ecolog/keep_last_base = false
        alife/warfare/ecolog/linked_level_targeting = true
        alife/warfare/ecolog/lvl_jupiter_priority = 0
        alife/warfare/ecolog/lvl_jupiter_underground_priority = 0
        alife/warfare/ecolog/lvl_k00_marsh_priority = 0
        alife/warfare/ecolog/lvl_k01_darkscape_priority = 0
        alife/warfare/ecolog/lvl_k02_trucks_cemetery_priority = 0
        alife/warfare/ecolog/lvl_l01_escape_priority = 0
        alife/warfare/ecolog/lvl_l02_garbage_priority = 0
        alife/warfare/ecolog/lvl_l03_agroprom_priority = 0
        alife/warfare/ecolog/lvl_l04_darkvalley_priority = 0
        alife/warfare/ecolog/lvl_l05_bar_priority = 0
        alife/warfare/ecolog/lvl_l06_rostok_priority = 0
        alife/warfare/ecolog/lvl_l07_military_priority = 0
        alife/warfare/ecolog/lvl_l08_yantar_priority = 0
        alife/warfare/ecolog/lvl_l09_deadcity_priority = 0
        alife/warfare/ecolog/lvl_l10_limansk_priority = 0
        alife/warfare/ecolog/lvl_l10_radar_priority = 0
        alife/warfare/ecolog/lvl_l10_red_forest_priority = 0
        alife/warfare/ecolog/lvl_l11_hospital_priority = 0
        alife/warfare/ecolog/lvl_l11_pripyat_priority = 0
        alife/warfare/ecolog/lvl_l12_stancia_2_priority = 0
        alife/warfare/ecolog/lvl_l12_stancia_priority = 0
        alife/warfare/ecolog/lvl_l12u_control_monolith_priority = 0
        alife/warfare/ecolog/lvl_l12u_sarcofag_priority = 0
        alife/warfare/ecolog/lvl_l13_generators_priority = 0
        alife/warfare/ecolog/lvl_pripyat_priority = 0
        alife/warfare/ecolog/lvl_zaton_priority = 0
        alife/warfare/ecolog/max_faction_respawn = 90
        alife/warfare/ecolog/max_invasion_depart_time = 30
        alife/warfare/ecolog/max_invasion_size = 2.5
        alife/warfare/ecolog/max_patrol_rest_time = 240
        alife/warfare/ecolog/max_patrol_squads = 2
        alife/warfare/ecolog/max_patrol_time = 240
        alife/warfare/ecolog/max_random_patrol_time = 180
        alife/warfare/ecolog/max_random_patrols = 15
        alife/warfare/ecolog/max_random_squad_count = 3
        alife/warfare/ecolog/max_resurgence_wait_time = 120
        alife/warfare/ecolog/max_smart_targets_per_base = 2
        alife/warfare/ecolog/min_faction_respawn = 15
        alife/warfare/ecolog/min_invasion_depart_time = 5
        alife/warfare/ecolog/min_invasion_size = 1
        alife/warfare/ecolog/min_patrol_rest_time = 60
        alife/warfare/ecolog/min_patrol_squads = 1
        alife/warfare/ecolog/min_patrol_time = 60
        alife/warfare/ecolog/min_random_patrol_time = 30
        alife/warfare/ecolog/min_random_squad_count = 1
        alife/warfare/ecolog/min_resurgence_wait_time = 30
        alife/warfare/ecolog/night_activity_chance = 50
        alife/warfare/ecolog/offline_power_multiplier = 1
        alife/warfare/ecolog/participate_in_warfare = true
        alife/warfare/ecolog/patrol_hunt_chance = 50
        alife/warfare/ecolog/random_patrols = false
        alife/warfare/ecolog/random_spawn_entries = 1
        alife/warfare/ecolog/random_squad_count = false
        alife/warfare/ecolog/resource_count_modifier = 0
        alife/warfare/ecolog/resource_priority = 5
        alife/warfare/ecolog/spawn_on_new_game = true
        alife/warfare/ecolog/target_faction_stronger_priority = 1
        alife/warfare/ecolog/target_faction_weaker_priority = 0
        alife/warfare/ecolog/target_on_same_level_priority = 100
        alife/warfare/ecolog/target_resource_priority = 0
        alife/warfare/ecolog/target_stronger_priority = 1
        alife/warfare/ecolog/target_weaker_priority = 0
        alife/warfare/ecolog/territory_priority = -5
        alife/warfare/freedom/base_count_modifier = 0
        alife/warfare/freedom/base_priority = 10
        alife/warfare/freedom/expansion_aggression = 50
        alife/warfare/freedom/flag_priority = 1
        alife/warfare/freedom/ignore_empty_targets = false
        alife/warfare/freedom/is_being_targeted_priority = 2
        alife/warfare/freedom/keep_last_base = false
        alife/warfare/freedom/linked_level_targeting = true
        alife/warfare/freedom/lvl_jupiter_priority = 0
        alife/warfare/freedom/lvl_jupiter_underground_priority = 0
        alife/warfare/freedom/lvl_k00_marsh_priority = 0
        alife/warfare/freedom/lvl_k01_darkscape_priority = 0
        alife/warfare/freedom/lvl_k02_trucks_cemetery_priority = 0
        alife/warfare/freedom/lvl_l01_escape_priority = 0
        alife/warfare/freedom/lvl_l02_garbage_priority = 0
        alife/warfare/freedom/lvl_l03_agroprom_priority = 0
        alife/warfare/freedom/lvl_l04_darkvalley_priority = 0
        alife/warfare/freedom/lvl_l05_bar_priority = 0
        alife/warfare/freedom/lvl_l06_rostok_priority = 0
        alife/warfare/freedom/lvl_l07_military_priority = 8
        alife/warfare/freedom/lvl_l08_yantar_priority = 0
        alife/warfare/freedom/lvl_l09_deadcity_priority = 0
        alife/warfare/freedom/lvl_l10_limansk_priority = 0
        alife/warfare/freedom/lvl_l10_radar_priority = 0
        alife/warfare/freedom/lvl_l10_red_forest_priority = 0
        alife/warfare/freedom/lvl_l11_hospital_priority = 0
        alife/warfare/freedom/lvl_l11_pripyat_priority = 0
        alife/warfare/freedom/lvl_l12_stancia_2_priority = 0
        alife/warfare/freedom/lvl_l12_stancia_priority = 0
        alife/warfare/freedom/lvl_l12u_control_monolith_priority = 0
        alife/warfare/freedom/lvl_l12u_sarcofag_priority = 0
        alife/warfare/freedom/lvl_l13_generators_priority = 0
        alife/warfare/freedom/lvl_pripyat_priority = 0
        alife/warfare/freedom/lvl_zaton_priority = 0
        alife/warfare/freedom/max_faction_respawn = 90
        alife/warfare/freedom/max_invasion_depart_time = 30
        alife/warfare/freedom/max_invasion_size = 2.5
        alife/warfare/freedom/max_patrol_rest_time = 240
        alife/warfare/freedom/max_patrol_squads = 3
        alife/warfare/freedom/max_patrol_time = 240
        alife/warfare/freedom/max_random_patrol_time = 180
        alife/warfare/freedom/max_random_patrols = 15
        alife/warfare/freedom/max_random_squad_count = 7
        alife/warfare/freedom/max_resurgence_wait_time = 120
        alife/warfare/freedom/max_smart_targets_per_base = 2
        alife/warfare/freedom/min_faction_respawn = 7
        alife/warfare/freedom/min_invasion_depart_time = 5
        alife/warfare/freedom/min_invasion_size = 1
        alife/warfare/freedom/min_patrol_rest_time = 30
        alife/warfare/freedom/min_patrol_squads = 1
        alife/warfare/freedom/min_patrol_time = 60
        alife/warfare/freedom/min_random_patrol_time = 30
        alife/warfare/freedom/min_random_squad_count = 1
        alife/warfare/freedom/min_resurgence_wait_time = 30
        alife/warfare/freedom/night_activity_chance = 50
        alife/warfare/freedom/offline_power_multiplier = 1
        alife/warfare/freedom/participate_in_warfare = true
        alife/warfare/freedom/patrol_hunt_chance = 70
        alife/warfare/freedom/random_patrols = true
        alife/warfare/freedom/random_spawn_entries = 1
        alife/warfare/freedom/random_squad_count = true
        alife/warfare/freedom/resource_count_modifier = 0
        alife/warfare/freedom/resource_priority = 5
        alife/warfare/freedom/spawn_on_new_game = true
        alife/warfare/freedom/target_faction_stronger_priority = 1
        alife/warfare/freedom/target_faction_weaker_priority = 0
        alife/warfare/freedom/target_on_same_level_priority = 100
        alife/warfare/freedom/target_resource_priority = 0
        alife/warfare/freedom/target_stronger_priority = 1
        alife/warfare/freedom/target_weaker_priority = 0
        alife/warfare/freedom/territory_priority = -5
        alife/warfare/general/actor_influence_weight = 250
        alife/warfare/general/actor_support_enemy_rank_weight = 0
        alife/warfare/general/actor_support_reward_influence = 0.2
        alife/warfare/general/actor_support_reward_money = 500
        alife/warfare/general/advanced_squad_price = 10000
        alife/warfare/general/all_out_war = false
        alife/warfare/general/auto_capture = true
        alife/warfare/general/auto_capture_max_distance = 50
        alife/warfare/general/auto_capture_wait_time = 15
        alife/warfare/general/debug_logging = false
        alife/warfare/general/disable_smart_pop_cap = false
        alife/warfare/general/enable_mutant_offline_combat = true
        alife/warfare/general/enemy_base_boost = 0
        alife/warfare/general/enemy_new_game_bonus = false
        alife/warfare/general/enemy_resource_boost = 0
        alife/warfare/general/fog_of_war = true
        alife/warfare/general/fog_of_war_distance = 100
        alife/warfare/general/heli_price = 75000
        alife/warfare/general/hide_smarts = false
        alife/warfare/general/hide_underground_smarts = true
        alife/warfare/general/hide_unfriendly_squads = true
        alife/warfare/general/monster_max_faction_respawn = 30
        alife/warfare/general/monster_max_squads_per_level = 5
        alife/warfare/general/monster_min_faction_respawn = 5
        alife/warfare/general/novice_squad_price = 1000
        alife/warfare/general/purge_zone_on_emission = false
        alife/warfare/general/purge_zone_percentage = 50
        alife/warfare/general/random_monster_chance = 50
        alife/warfare/general/random_stalker_chance = 50
        alife/warfare/general/random_starting_character = false
        alife/warfare/general/random_starting_locations = false
        alife/warfare/general/veteran_squad_price = 50000
        alife/warfare/general/zombies_act_as_faction = false
        alife/warfare/greh/base_count_modifier = 0
        alife/warfare/greh/base_priority = 10
        alife/warfare/greh/expansion_aggression = 50
        alife/warfare/greh/flag_priority = 1
        alife/warfare/greh/ignore_empty_targets = false
        alife/warfare/greh/is_being_targeted_priority = 2
        alife/warfare/greh/keep_last_base = false
        alife/warfare/greh/linked_level_targeting = true
        alife/warfare/greh/lvl_jupiter_priority = 0
        alife/warfare/greh/lvl_jupiter_underground_priority = 0
        alife/warfare/greh/lvl_k00_marsh_priority = 0
        alife/warfare/greh/lvl_k01_darkscape_priority = 0
        alife/warfare/greh/lvl_k02_trucks_cemetery_priority = 0
        alife/warfare/greh/lvl_l01_escape_priority = 0
        alife/warfare/greh/lvl_l02_garbage_priority = 0
        alife/warfare/greh/lvl_l03_agroprom_priority = 0
        alife/warfare/greh/lvl_l04_darkvalley_priority = 0
        alife/warfare/greh/lvl_l05_bar_priority = 0
        alife/warfare/greh/lvl_l06_rostok_priority = 0
        alife/warfare/greh/lvl_l07_military_priority = 0
        alife/warfare/greh/lvl_l08_yantar_priority = 0
        alife/warfare/greh/lvl_l09_deadcity_priority = 0
        alife/warfare/greh/lvl_l10_limansk_priority = 0
        alife/warfare/greh/lvl_l10_radar_priority = 0
        alife/warfare/greh/lvl_l10_red_forest_priority = 0
        alife/warfare/greh/lvl_l11_hospital_priority = 0
        alife/warfare/greh/lvl_l11_pripyat_priority = 0
        alife/warfare/greh/lvl_l12_stancia_2_priority = 0
        alife/warfare/greh/lvl_l12_stancia_priority = 0
        alife/warfare/greh/lvl_l12u_control_monolith_priority = 0
        alife/warfare/greh/lvl_l12u_sarcofag_priority = 0
        alife/warfare/greh/lvl_l13_generators_priority = 0
        alife/warfare/greh/lvl_pripyat_priority = 0
        alife/warfare/greh/lvl_zaton_priority = 0
        alife/warfare/greh/max_faction_respawn = 90
        alife/warfare/greh/max_invasion_depart_time = 30
        alife/warfare/greh/max_invasion_size = 2.5
        alife/warfare/greh/max_patrol_rest_time = 240
        alife/warfare/greh/max_patrol_squads = 2
        alife/warfare/greh/max_patrol_time = 240
        alife/warfare/greh/max_random_patrol_time = 180
        alife/warfare/greh/max_random_patrols = 15
        alife/warfare/greh/max_random_squad_count = 3
        alife/warfare/greh/max_resurgence_wait_time = 120
        alife/warfare/greh/max_smart_targets_per_base = 2
        alife/warfare/greh/min_faction_respawn = 15
        alife/warfare/greh/min_invasion_depart_time = 5
        alife/warfare/greh/min_invasion_size = 1
        alife/warfare/greh/min_patrol_rest_time = 60
        alife/warfare/greh/min_patrol_squads = 1
        alife/warfare/greh/min_patrol_time = 60
        alife/warfare/greh/min_random_patrol_time = 30
        alife/warfare/greh/min_random_squad_count = 1
        alife/warfare/greh/min_resurgence_wait_time = 30
        alife/warfare/greh/night_activity_chance = 50
        alife/warfare/greh/offline_power_multiplier = 1
        alife/warfare/greh/participate_in_warfare = true
        alife/warfare/greh/patrol_hunt_chance = 50
        alife/warfare/greh/random_patrols = false
        alife/warfare/greh/random_spawn_entries = 1
        alife/warfare/greh/random_squad_count = false
        alife/warfare/greh/resource_count_modifier = 0
        alife/warfare/greh/resource_priority = 5
        alife/warfare/greh/spawn_on_new_game = true
        alife/warfare/greh/target_faction_stronger_priority = 1
        alife/warfare/greh/target_faction_weaker_priority = 0
        alife/warfare/greh/target_on_same_level_priority = 100
        alife/warfare/greh/target_resource_priority = 0
        alife/warfare/greh/target_stronger_priority = 1
        alife/warfare/greh/target_weaker_priority = 0
        alife/warfare/greh/territory_priority = -5
        alife/warfare/isg/base_count_modifier = 0
        alife/warfare/isg/base_priority  = 10
        alife/warfare/isg/expansion_aggression = 50
        alife/warfare/isg/flag_priority  = 1
        alife/warfare/isg/ignore_empty_targets = false
        alife/warfare/isg/is_being_targeted_priority = 2
        alife/warfare/isg/keep_last_base = false
        alife/warfare/isg/linked_level_targeting = true
        alife/warfare/isg/lvl_jupiter_priority = 0
        alife/warfare/isg/lvl_jupiter_underground_priority = 0
        alife/warfare/isg/lvl_k00_marsh_priority = 0
        alife/warfare/isg/lvl_k01_darkscape_priority = 0
        alife/warfare/isg/lvl_k02_trucks_cemetery_priority = 0
        alife/warfare/isg/lvl_l01_escape_priority = 0
        alife/warfare/isg/lvl_l02_garbage_priority = 0
        alife/warfare/isg/lvl_l03_agroprom_priority = 0
        alife/warfare/isg/lvl_l04_darkvalley_priority = 0
        alife/warfare/isg/lvl_l05_bar_priority = 0
        alife/warfare/isg/lvl_l06_rostok_priority = 0
        alife/warfare/isg/lvl_l07_military_priority = 0
        alife/warfare/isg/lvl_l08_yantar_priority = 0
        alife/warfare/isg/lvl_l09_deadcity_priority = 0
        alife/warfare/isg/lvl_l10_limansk_priority = 0
        alife/warfare/isg/lvl_l10_radar_priority = 0
        alife/warfare/isg/lvl_l10_red_forest_priority = 0
        alife/warfare/isg/lvl_l11_hospital_priority = 0
        alife/warfare/isg/lvl_l11_pripyat_priority = 0
        alife/warfare/isg/lvl_l12_stancia_2_priority = 0
        alife/warfare/isg/lvl_l12_stancia_priority = 0
        alife/warfare/isg/lvl_l12u_control_monolith_priority = 0
        alife/warfare/isg/lvl_l12u_sarcofag_priority = 0
        alife/warfare/isg/lvl_l13_generators_priority = 0
        alife/warfare/isg/lvl_pripyat_priority = 0
        alife/warfare/isg/lvl_zaton_priority = 0
        alife/warfare/isg/max_faction_respawn = 90
        alife/warfare/isg/max_invasion_depart_time = 30
        alife/warfare/isg/max_invasion_size = 2.5
        alife/warfare/isg/max_patrol_rest_time = 240
        alife/warfare/isg/max_patrol_squads = 2
        alife/warfare/isg/max_patrol_time = 240
        alife/warfare/isg/max_random_patrol_time = 180
        alife/warfare/isg/max_random_patrols = 15
        alife/warfare/isg/max_random_squad_count = 3
        alife/warfare/isg/max_resurgence_wait_time = 120
        alife/warfare/isg/max_smart_targets_per_base = 2
        alife/warfare/isg/min_faction_respawn = 15
        alife/warfare/isg/min_invasion_depart_time = 5
        alife/warfare/isg/min_invasion_size = 1
        alife/warfare/isg/min_patrol_rest_time = 60
        alife/warfare/isg/min_patrol_squads = 1
        alife/warfare/isg/min_patrol_time = 60
        alife/warfare/isg/min_random_patrol_time = 30
        alife/warfare/isg/min_random_squad_count = 1
        alife/warfare/isg/min_resurgence_wait_time = 30
        alife/warfare/isg/night_activity_chance = 50
        alife/warfare/isg/offline_power_multiplier = 1
        alife/warfare/isg/participate_in_warfare = true
        alife/warfare/isg/patrol_hunt_chance = 50
        alife/warfare/isg/random_patrols = false
        alife/warfare/isg/random_spawn_entries = 1
        alife/warfare/isg/random_squad_count = false
        alife/warfare/isg/resource_count_modifier = 0
        alife/warfare/isg/resource_priority = 5
        alife/warfare/isg/spawn_on_new_game = true
        alife/warfare/isg/target_faction_stronger_priority = 1
        alife/warfare/isg/target_faction_weaker_priority = 0
        alife/warfare/isg/target_on_same_level_priority = 100
        alife/warfare/isg/target_resource_priority = 0
        alife/warfare/isg/target_stronger_priority = 1
        alife/warfare/isg/target_weaker_priority = 0
        alife/warfare/isg/territory_priority = -5
        alife/warfare/killer/base_count_modifier = 0
        alife/warfare/killer/base_priority = 10
        alife/warfare/killer/expansion_aggression = 40
        alife/warfare/killer/flag_priority = 1
        alife/warfare/killer/ignore_empty_targets = false
        alife/warfare/killer/is_being_targeted_priority = 2
        alife/warfare/killer/keep_last_base = false
        alife/warfare/killer/linked_level_targeting = true
        alife/warfare/killer/lvl_jupiter_priority = 3
        alife/warfare/killer/lvl_jupiter_underground_priority = 2
        alife/warfare/killer/lvl_k00_marsh_priority = 0
        alife/warfare/killer/lvl_k01_darkscape_priority = 0
        alife/warfare/killer/lvl_k02_trucks_cemetery_priority = 5
        alife/warfare/killer/lvl_l01_escape_priority = 0
        alife/warfare/killer/lvl_l02_garbage_priority = 1
        alife/warfare/killer/lvl_l03_agroprom_priority = 2
        alife/warfare/killer/lvl_l04_darkvalley_priority = 0
        alife/warfare/killer/lvl_l05_bar_priority = 5
        alife/warfare/killer/lvl_l06_rostok_priority = 6
        alife/warfare/killer/lvl_l07_military_priority = 0
        alife/warfare/killer/lvl_l08_yantar_priority = 0
        alife/warfare/killer/lvl_l09_deadcity_priority = 0
        alife/warfare/killer/lvl_l10_limansk_priority = 5
        alife/warfare/killer/lvl_l10_radar_priority = 0
        alife/warfare/killer/lvl_l10_red_forest_priority = 0
        alife/warfare/killer/lvl_l11_hospital_priority = 0
        alife/warfare/killer/lvl_l11_pripyat_priority = 2
        alife/warfare/killer/lvl_l12_stancia_2_priority = 0
        alife/warfare/killer/lvl_l12_stancia_priority = 0
        alife/warfare/killer/lvl_l12u_control_monolith_priority = 0
        alife/warfare/killer/lvl_l12u_sarcofag_priority = 0
        alife/warfare/killer/lvl_l13_generators_priority = 0
        alife/warfare/killer/lvl_pripyat_priority = 0
        alife/warfare/killer/lvl_zaton_priority = 1
        alife/warfare/killer/max_faction_respawn = 90
        alife/warfare/killer/max_invasion_depart_time = 30
        alife/warfare/killer/max_invasion_size = 2.5
        alife/warfare/killer/max_patrol_rest_time = 240
        alife/warfare/killer/max_patrol_squads = 2
        alife/warfare/killer/max_patrol_time = 240
        alife/warfare/killer/max_random_patrol_time = 180
        alife/warfare/killer/max_random_patrols = 15
        alife/warfare/killer/max_random_squad_count = 3
        alife/warfare/killer/max_resurgence_wait_time = 120
        alife/warfare/killer/max_smart_targets_per_base = 2
        alife/warfare/killer/min_faction_respawn = 15
        alife/warfare/killer/min_invasion_depart_time = 5
        alife/warfare/killer/min_invasion_size = 1
        alife/warfare/killer/min_patrol_rest_time = 60
        alife/warfare/killer/min_patrol_squads = 1
        alife/warfare/killer/min_patrol_time = 60
        alife/warfare/killer/min_random_patrol_time = 30
        alife/warfare/killer/min_random_squad_count = 1
        alife/warfare/killer/min_resurgence_wait_time = 30
        alife/warfare/killer/night_activity_chance = 70
        alife/warfare/killer/offline_power_multiplier = 1
        alife/warfare/killer/participate_in_warfare = true
        alife/warfare/killer/patrol_hunt_chance = 30
        alife/warfare/killer/random_patrols = false
        alife/warfare/killer/random_spawn_entries = 1
        alife/warfare/killer/random_squad_count = false
        alife/warfare/killer/resource_count_modifier = 0
        alife/warfare/killer/resource_priority = 5
        alife/warfare/killer/spawn_on_new_game = true
        alife/warfare/killer/target_faction_stronger_priority = 1
        alife/warfare/killer/target_faction_weaker_priority = 0
        alife/warfare/killer/target_on_same_level_priority = 100
        alife/warfare/killer/target_resource_priority = 0
        alife/warfare/killer/target_stronger_priority = 1
        alife/warfare/killer/target_weaker_priority = 0
        alife/warfare/killer/territory_priority = -5
        alife/warfare/monolith/base_count_modifier = 0
        alife/warfare/monolith/base_priority = 10
        alife/warfare/monolith/expansion_aggression = 40
        alife/warfare/monolith/flag_priority = 1
        alife/warfare/monolith/ignore_empty_targets = false
        alife/warfare/monolith/is_being_targeted_priority = 2
        alife/warfare/monolith/keep_last_base = false
        alife/warfare/monolith/linked_level_targeting = true
        alife/warfare/monolith/lvl_jupiter_priority = -2
        alife/warfare/monolith/lvl_jupiter_underground_priority = 2
        alife/warfare/monolith/lvl_k00_marsh_priority = -4
        alife/warfare/monolith/lvl_k01_darkscape_priority = -4
        alife/warfare/monolith/lvl_k02_trucks_cemetery_priority = 1
        alife/warfare/monolith/lvl_l01_escape_priority = -4
        alife/warfare/monolith/lvl_l02_garbage_priority = -3
        alife/warfare/monolith/lvl_l03_agroprom_priority = -3
        alife/warfare/monolith/lvl_l04_darkvalley_priority = -2
        alife/warfare/monolith/lvl_l05_bar_priority = -2
        alife/warfare/monolith/lvl_l06_rostok_priority = 0
        alife/warfare/monolith/lvl_l07_military_priority = 1
        alife/warfare/monolith/lvl_l08_yantar_priority = 3
        alife/warfare/monolith/lvl_l09_deadcity_priority = 3
        alife/warfare/monolith/lvl_l10_limansk_priority = 2
        alife/warfare/monolith/lvl_l10_radar_priority = 5
        alife/warfare/monolith/lvl_l10_red_forest_priority = 3
        alife/warfare/monolith/lvl_l11_hospital_priority = 4
        alife/warfare/monolith/lvl_l11_pripyat_priority = 5
        alife/warfare/monolith/lvl_l12_stancia_2_priority = 6
        alife/warfare/monolith/lvl_l12_stancia_priority = 6
        alife/warfare/monolith/lvl_l12u_control_monolith_priority = 10
        alife/warfare/monolith/lvl_l12u_sarcofag_priority = 10
        alife/warfare/monolith/lvl_l13_generators_priority = 4
        alife/warfare/monolith/lvl_pripyat_priority = 0
        alife/warfare/monolith/lvl_zaton_priority = -2
        alife/warfare/monolith/max_faction_respawn = 74
        alife/warfare/monolith/max_invasion_depart_time = 30
        alife/warfare/monolith/max_invasion_size = 3
        alife/warfare/monolith/max_patrol_rest_time = 240
        alife/warfare/monolith/max_patrol_squads = 2
        alife/warfare/monolith/max_patrol_time = 240
        alife/warfare/monolith/max_random_patrol_time = 180
        alife/warfare/monolith/max_random_patrols = 15
        alife/warfare/monolith/max_random_squad_count = 5
        alife/warfare/monolith/max_resurgence_wait_time = 120
        alife/warfare/monolith/max_smart_targets_per_base = 2
        alife/warfare/monolith/min_faction_respawn = 20
        alife/warfare/monolith/min_invasion_depart_time = 5
        alife/warfare/monolith/min_invasion_size = 1
        alife/warfare/monolith/min_patrol_rest_time = 60
        alife/warfare/monolith/min_patrol_squads = 1
        alife/warfare/monolith/min_patrol_time = 60
        alife/warfare/monolith/min_random_patrol_time = 30
        alife/warfare/monolith/min_random_squad_count = 2
        alife/warfare/monolith/min_resurgence_wait_time = 30
        alife/warfare/monolith/night_activity_chance = 76
        alife/warfare/monolith/offline_power_multiplier = 1
        alife/warfare/monolith/participate_in_warfare = true
        alife/warfare/monolith/patrol_hunt_chance = 50
        alife/warfare/monolith/random_patrols = false
        alife/warfare/monolith/random_spawn_entries = 1
        alife/warfare/monolith/random_squad_count = true
        alife/warfare/monolith/resource_count_modifier = 0
        alife/warfare/monolith/resource_priority = 3
        alife/warfare/monolith/spawn_on_new_game = true
        alife/warfare/monolith/target_faction_stronger_priority = 1
        alife/warfare/monolith/target_faction_weaker_priority = 0
        alife/warfare/monolith/target_on_same_level_priority = 100
        alife/warfare/monolith/target_resource_priority = 0
        alife/warfare/monolith/target_stronger_priority = 1
        alife/warfare/monolith/target_weaker_priority = 0
        alife/warfare/monolith/territory_priority = 3
        alife/warfare/renegade/base_count_modifier = 0
        alife/warfare/renegade/base_priority = 10
        alife/warfare/renegade/expansion_aggression = 65
        alife/warfare/renegade/flag_priority = 1
        alife/warfare/renegade/ignore_empty_targets = false
        alife/warfare/renegade/is_being_targeted_priority = 2
        alife/warfare/renegade/keep_last_base = false
        alife/warfare/renegade/linked_level_targeting = true
        alife/warfare/renegade/lvl_jupiter_priority = 2
        alife/warfare/renegade/lvl_jupiter_underground_priority = 2
        alife/warfare/renegade/lvl_k00_marsh_priority = 10
        alife/warfare/renegade/lvl_k01_darkscape_priority = 4
        alife/warfare/renegade/lvl_k02_trucks_cemetery_priority = 4
        alife/warfare/renegade/lvl_l01_escape_priority = 3
        alife/warfare/renegade/lvl_l02_garbage_priority = 3
        alife/warfare/renegade/lvl_l03_agroprom_priority = 2
        alife/warfare/renegade/lvl_l04_darkvalley_priority = 2
        alife/warfare/renegade/lvl_l05_bar_priority = 3
        alife/warfare/renegade/lvl_l06_rostok_priority = 3
        alife/warfare/renegade/lvl_l07_military_priority = 1
        alife/warfare/renegade/lvl_l08_yantar_priority = 1
        alife/warfare/renegade/lvl_l09_deadcity_priority = 0
        alife/warfare/renegade/lvl_l10_limansk_priority = -1
        alife/warfare/renegade/lvl_l10_radar_priority = -5
        alife/warfare/renegade/lvl_l10_red_forest_priority = -1
        alife/warfare/renegade/lvl_l11_hospital_priority = -2
        alife/warfare/renegade/lvl_l11_pripyat_priority = -4
        alife/warfare/renegade/lvl_l12_stancia_2_priority = -5
        alife/warfare/renegade/lvl_l12_stancia_priority = -5
        alife/warfare/renegade/lvl_l12u_control_monolith_priority = -3
        alife/warfare/renegade/lvl_l12u_sarcofag_priority = -7
        alife/warfare/renegade/lvl_l13_generators_priority = -5
        alife/warfare/renegade/lvl_pripyat_priority = 0
        alife/warfare/renegade/lvl_zaton_priority = 3
        alife/warfare/renegade/max_faction_respawn = 70
        alife/warfare/renegade/max_invasion_depart_time = 30
        alife/warfare/renegade/max_invasion_size = 2.8
        alife/warfare/renegade/max_patrol_rest_time = 240
        alife/warfare/renegade/max_patrol_squads = 2
        alife/warfare/renegade/max_patrol_time = 240
        alife/warfare/renegade/max_random_patrol_time = 180
        alife/warfare/renegade/max_random_patrols = 19
        alife/warfare/renegade/max_random_squad_count = 8
        alife/warfare/renegade/max_resurgence_wait_time = 120
        alife/warfare/renegade/max_smart_targets_per_base = 2
        alife/warfare/renegade/min_faction_respawn = 10
        alife/warfare/renegade/min_invasion_depart_time = 5
        alife/warfare/renegade/min_invasion_size = 1
        alife/warfare/renegade/min_patrol_rest_time = 60
        alife/warfare/renegade/min_patrol_squads = 1
        alife/warfare/renegade/min_patrol_time = 60
        alife/warfare/renegade/min_random_patrol_time = 30
        alife/warfare/renegade/min_random_squad_count = 1
        alife/warfare/renegade/min_resurgence_wait_time = 30
        alife/warfare/renegade/night_activity_chance = 61
        alife/warfare/renegade/offline_power_multiplier = 1
        alife/warfare/renegade/participate_in_warfare = true
        alife/warfare/renegade/patrol_hunt_chance = 50
        alife/warfare/renegade/random_patrols = true
        alife/warfare/renegade/random_spawn_entries = 1
        alife/warfare/renegade/random_squad_count = true
        alife/warfare/renegade/resource_count_modifier = 0
        alife/warfare/renegade/resource_priority = 13
        alife/warfare/renegade/spawn_on_new_game = true
        alife/warfare/renegade/target_faction_stronger_priority = 1
        alife/warfare/renegade/target_faction_weaker_priority = 0
        alife/warfare/renegade/target_on_same_level_priority = 100
        alife/warfare/renegade/target_resource_priority = 0
        alife/warfare/renegade/target_stronger_priority = 1
        alife/warfare/renegade/target_weaker_priority = 0
        alife/warfare/renegade/territory_priority = -1
        alife/warfare/stalker/base_count_modifier = 0
        alife/warfare/stalker/base_priority = 10
        alife/warfare/stalker/expansion_aggression = 55
        alife/warfare/stalker/flag_priority = 1
        alife/warfare/stalker/ignore_empty_targets = false
        alife/warfare/stalker/is_being_targeted_priority = 2
        alife/warfare/stalker/keep_last_base = false
        alife/warfare/stalker/linked_level_targeting = true
        alife/warfare/stalker/lvl_jupiter_priority = 2
        alife/warfare/stalker/lvl_jupiter_underground_priority = 1
        alife/warfare/stalker/lvl_k00_marsh_priority = 1
        alife/warfare/stalker/lvl_k01_darkscape_priority = 1
        alife/warfare/stalker/lvl_k02_trucks_cemetery_priority = 0
        alife/warfare/stalker/lvl_l01_escape_priority = 4
        alife/warfare/stalker/lvl_l02_garbage_priority = 3
        alife/warfare/stalker/lvl_l03_agroprom_priority = 2
        alife/warfare/stalker/lvl_l04_darkvalley_priority = 1
        alife/warfare/stalker/lvl_l05_bar_priority = 1
        alife/warfare/stalker/lvl_l06_rostok_priority = 1
        alife/warfare/stalker/lvl_l07_military_priority = 0
        alife/warfare/stalker/lvl_l08_yantar_priority = 0
        alife/warfare/stalker/lvl_l09_deadcity_priority = 0
        alife/warfare/stalker/lvl_l10_limansk_priority = 1
        alife/warfare/stalker/lvl_l10_radar_priority = 1
        alife/warfare/stalker/lvl_l10_red_forest_priority = 1
        alife/warfare/stalker/lvl_l11_hospital_priority = 0
        alife/warfare/stalker/lvl_l11_pripyat_priority = 2
        alife/warfare/stalker/lvl_l12_stancia_2_priority = 1
        alife/warfare/stalker/lvl_l12_stancia_priority = 1
        alife/warfare/stalker/lvl_l12u_control_monolith_priority = -2
        alife/warfare/stalker/lvl_l12u_sarcofag_priority = 1
        alife/warfare/stalker/lvl_l13_generators_priority = 0
        alife/warfare/stalker/lvl_pripyat_priority = 0
        alife/warfare/stalker/lvl_zaton_priority = 3
        alife/warfare/stalker/max_faction_respawn = 90
        alife/warfare/stalker/max_invasion_depart_time = 30
        alife/warfare/stalker/max_invasion_size = 2.5
        alife/warfare/stalker/max_patrol_rest_time = 240
        alife/warfare/stalker/max_patrol_squads = 3
        alife/warfare/stalker/max_patrol_time = 240
        alife/warfare/stalker/max_random_patrol_time = 180
        alife/warfare/stalker/max_random_patrols = 15
        alife/warfare/stalker/max_random_squad_count = 5
        alife/warfare/stalker/max_resurgence_wait_time = 120
        alife/warfare/stalker/max_smart_targets_per_base = 2
        alife/warfare/stalker/min_faction_respawn = 10
        alife/warfare/stalker/min_invasion_depart_time = 5
        alife/warfare/stalker/min_invasion_size = 1
        alife/warfare/stalker/min_patrol_rest_time = 60
        alife/warfare/stalker/min_patrol_squads = 1
        alife/warfare/stalker/min_patrol_time = 60
        alife/warfare/stalker/min_random_patrol_time = 30
        alife/warfare/stalker/min_random_squad_count = 1
        alife/warfare/stalker/min_resurgence_wait_time = 30
        alife/warfare/stalker/night_activity_chance = 40
        alife/warfare/stalker/offline_power_multiplier = 1
        alife/warfare/stalker/participate_in_warfare = true
        alife/warfare/stalker/patrol_hunt_chance = 66
        alife/warfare/stalker/random_patrols = true
        alife/warfare/stalker/random_spawn_entries = 1
        alife/warfare/stalker/random_squad_count = true
        alife/warfare/stalker/resource_count_modifier = 0
        alife/warfare/stalker/resource_priority = 6
        alife/warfare/stalker/spawn_on_new_game = true
        alife/warfare/stalker/target_faction_stronger_priority = 1
        alife/warfare/stalker/target_faction_weaker_priority = 0
        alife/warfare/stalker/target_on_same_level_priority = 100
        alife/warfare/stalker/target_resource_priority = 0
        alife/warfare/stalker/target_stronger_priority = 1
        alife/warfare/stalker/target_weaker_priority = 0
        alife/warfare/stalker/territory_priority = -5
        alife/warfare/zombied/base_count_modifier = 0
        alife/warfare/zombied/base_priority = 10
        alife/warfare/zombied/expansion_aggression = 50
        alife/warfare/zombied/flag_priority = 1
        alife/warfare/zombied/ignore_empty_targets = false
        alife/warfare/zombied/is_being_targeted_priority = 2
        alife/warfare/zombied/keep_last_base = false
        alife/warfare/zombied/linked_level_targeting = true
        alife/warfare/zombied/lvl_jupiter_priority = 0
        alife/warfare/zombied/lvl_jupiter_underground_priority = 0
        alife/warfare/zombied/lvl_k00_marsh_priority = 0
        alife/warfare/zombied/lvl_k01_darkscape_priority = 0
        alife/warfare/zombied/lvl_k02_trucks_cemetery_priority = 0
        alife/warfare/zombied/lvl_l01_escape_priority = 0
        alife/warfare/zombied/lvl_l02_garbage_priority = 0
        alife/warfare/zombied/lvl_l03_agroprom_priority = 0
        alife/warfare/zombied/lvl_l04_darkvalley_priority = 0
        alife/warfare/zombied/lvl_l05_bar_priority = 0
        alife/warfare/zombied/lvl_l06_rostok_priority = 0
        alife/warfare/zombied/lvl_l07_military_priority = 0
        alife/warfare/zombied/lvl_l08_yantar_priority = 0
        alife/warfare/zombied/lvl_l09_deadcity_priority = 0
        alife/warfare/zombied/lvl_l10_limansk_priority = 0
        alife/warfare/zombied/lvl_l10_radar_priority = 0
        alife/warfare/zombied/lvl_l10_red_forest_priority = 0
        alife/warfare/zombied/lvl_l11_hospital_priority = 0
        alife/warfare/zombied/lvl_l11_pripyat_priority = 0
        alife/warfare/zombied/lvl_l12_stancia_2_priority = 0
        alife/warfare/zombied/lvl_l12_stancia_priority = 0
        alife/warfare/zombied/lvl_l12u_control_monolith_priority = 0
        alife/warfare/zombied/lvl_l12u_sarcofag_priority = 0
        alife/warfare/zombied/lvl_l13_generators_priority = 0
        alife/warfare/zombied/lvl_pripyat_priority = 0
        alife/warfare/zombied/lvl_zaton_priority = 0
        alife/warfare/zombied/max_faction_respawn = 90
        alife/warfare/zombied/max_invasion_depart_time = 30
        alife/warfare/zombied/max_invasion_size = 2.5
        alife/warfare/zombied/max_patrol_rest_time = 240
        alife/warfare/zombied/max_patrol_squads = 2
        alife/warfare/zombied/max_patrol_time = 240
        alife/warfare/zombied/max_random_patrol_time = 180
        alife/warfare/zombied/max_random_patrols = 15
        alife/warfare/zombied/max_random_squad_count = 3
        alife/warfare/zombied/max_resurgence_wait_time = 120
        alife/warfare/zombied/max_smart_targets_per_base = 2
        alife/warfare/zombied/min_faction_respawn = 15
        alife/warfare/zombied/min_invasion_depart_time = 5
        alife/warfare/zombied/min_invasion_size = 1
        alife/warfare/zombied/min_patrol_rest_time = 60
        alife/warfare/zombied/min_patrol_squads = 1
        alife/warfare/zombied/min_patrol_time = 60
        alife/warfare/zombied/min_random_patrol_time = 30
        alife/warfare/zombied/min_random_squad_count = 1
        alife/warfare/zombied/min_resurgence_wait_time = 30
        alife/warfare/zombied/night_activity_chance = 50
        alife/warfare/zombied/offline_power_multiplier = 1
        alife/warfare/zombied/participate_in_warfare = true
        alife/warfare/zombied/patrol_hunt_chance = 50
        alife/warfare/zombied/random_patrols = false
        alife/warfare/zombied/random_spawn_entries = 1
        alife/warfare/zombied/random_squad_count = false
        alife/warfare/zombied/resource_count_modifier = 0
        alife/warfare/zombied/resource_priority = 5
        alife/warfare/zombied/spawn_on_new_game = true
        alife/warfare/zombied/target_faction_stronger_priority = 1
        alife/warfare/zombied/target_faction_weaker_priority = 0
        alife/warfare/zombied/target_on_same_level_priority = 100
        alife/warfare/zombied/target_resource_priority = 0
        alife/warfare/zombied/target_stronger_priority = 1
        alife/warfare/zombied/target_weaker_priority = 0
        alife/warfare/zombied/territory_priority = -5
        control/general/disassembly_warning = true
        gameplay/backpack_travel/on_combat = false
        gameplay/backpack_travel/on_damage = false
        gameplay/backpack_travel/on_emission = false
        gameplay/backpack_travel/on_overweight = false
        gameplay/backpack_travel/state   = false
        gameplay/backpack_travel/time    = false
        gameplay/disguise/active_item    = true
        gameplay/disguise/active_item_factor = 1
        gameplay/disguise/backpack       = true
        gameplay/disguise/backpack_factor = 1
        gameplay/disguise/distance       = true
        gameplay/disguise/distance_factor = 5
        gameplay/disguise/helmet         = true
        gameplay/disguise/helmet_factor  = 1
        gameplay/disguise/inventory      = true
        gameplay/disguise/inventory_factor = 1
        gameplay/disguise/outfit         = true
        gameplay/disguise/outfit_factor  = 1
        gameplay/disguise/speed          = true
        gameplay/disguise/speed_factor   = 1
        gameplay/disguise/state          = true
        gameplay/disguise/stay_time      = true
        gameplay/disguise/stay_time_factor = 20
        gameplay/disguise/weapon         = true
        gameplay/disguise/weapon_factor  = 1
        gameplay/fast_travel/long_names  = false
        gameplay/fast_travel/on_combat   = false
        gameplay/fast_travel/on_damage   = false
        gameplay/fast_travel/on_emission = false
        gameplay/fast_travel/on_overweight = false
        gameplay/fast_travel/state       = 1
        gameplay/fast_travel/time        = false
        gameplay/fast_travel/visit_message = true
        gameplay/general/corpse_max_count = 30
        gameplay/general/corpse_min_dist = 200
        gameplay/general/hardcore_ai_aim = false
        gameplay/general/max_tasks       = 5
        gameplay/general/mechanic_feature = false
        gameplay/general/need_equipped_hkit = false
        gameplay/general/npc_loot_distance = 7
        gameplay/general/outfit_portrait = true
        gameplay/general/release_dropped_items = true
        gameplay/general/show_tip_reputation = true
        gameplay/silent_kills/sk_enabled = false
        other/autosave_timer_new         = 0
        other/quicksave_cnt              = 5
        sound/environment/ambient_volume = 1
        sound/environment/breathing_sound = true
        sound/environment/helmet_rain_sound = true
        sound/environment/wind_sound     = true
        sound/general/caption            = none
        sound/general/eax                = true
        sound/general/music_volume       = 0
        sound/radio/display_tracks       = false
        sound/radio/emission_intereferences = true
        sound/radio/playlist_name_1      = OST
        sound/radio/playlist_name_2      = TRX_Special
        sound/radio/underground_intereferences = true
        sound/radio/zone                 = true
        video/advanced/actor_shadow      = true
        video/advanced/detail_density    = 0.3
        video/advanced/detail_radius     = 250
        video/advanced/enable_tessellation = true
        video/advanced/geometry_lod      = 1.5
        video/advanced/grass_shadow      = false
        video/advanced/ls_squality       = 1
        video/advanced/mblur             = 0.05
        video/advanced/mblur_enable      = false
        video/advanced/slight_fade       = 1
        video/advanced/smaa              = ultra
        video/advanced/ssample_list      = 4x
        video/advanced/ssao              = st_opt_high
        video/advanced/ssao_mode         = hdao
        video/advanced/steep_parallax    = true
        video/advanced/sun_quality       = st_opt_extreme
        video/advanced/sunshafts_mode    = combined
        video/advanced/sunshafts_quality = st_opt_high
        video/advanced/texture_lod       = 0
        video/advanced/tf_aniso          = 16
        video/advanced/vis_distance      = 1.5
        video/basic/fov                  = 80
        video/basic/resolution           = 2560x1440
        video/hud/autohide_stamina_bar   = true
        video/hud/head_bob_factor        = 0.6
        video/hud/show_enemy_health      = false
        video/hud/show_minimap           = true
        video/hud/show_slots             = true
        video/night/brightness           = slight
        video/night/moon_cycle           = 8
        video/night/moon_phase           = 8
        video/night/moon_phase_state     = false
        video/player/animations          = true
        video/player/bleed_effect        = true
        video/player/blood_splash        = false
        video/player/breathing_fog       = true
        video/player/item_swap_animation = true
        video/player/mask_hud            = true
        video/player/radiation_effect    = true
        video/player/rain_droplets       = true
        video/player/shoot_effects       = false
        video/player/visor_reflection    = true
        video/weather/clear_occurrence   = 3
        video/weather/clear_period       = 6
        video/weather/cloudy_occurrence  = 3
        video/weather/cloudy_period      = 4
        video/weather/foggy_occurrence   = 2
        video/weather/foggy_period       = 4
        video/weather/partly_occurrence  = 3
        video/weather/partly_period      = 6
        video/weather/rain_occurrence    = 3
        video/weather/rain_period        = 4
        video/weather/storm_occurrence   = 3
        video/weather/storm_period       = 4
 
[pda_contacts]
        check_refresh                    = false
        check_show_known                 = true
 
[temp]
        fov_changed                      = false
        fov_value                        = 0.44999998807907
        rspec_default                    = true
 
